Unreal Engine for Motion Designers Overview
Discover how to harness the real-time power of Unreal Engine and unlock an entirely new frontier for motion design. Originally created for video games, Unreal Engine has since been adopted across industries, from virtual production on The Mandalorian and The Batman to cutting-edge advertising and branded content, all thanks to its hyper-realism, real-time performance, and now, emerging motion design capabilities.
This course takes an artist-friendly approach (no coding or game dev experience required) and shows you how Unreal can slot right into your workflow, whether you’re creating polished titles, immersive animations, or just want faster feedback in your creative process. If you’re looking to complement your current tools or fully replace traditional platforms like Cinema 4D, this course will help you get there.
Class Details
Objectives
- Bringing Photoshop and Illustrator vector graphics into Unreal and turning them into 3D objects
- Building dynamic, raytraced type and titles in real-time
- Importing static and animated models
- Importing scenes from Cinema 4D using Live Link
- Working with video, creating and managing materials
- Using Unreal’s motion design-style tools like cloners and effectors
- Rendering and importing into After Effects using the ACES color pipeline
Audience
This class is designed for:
- Motion Designers and After Effects Users looking to expand into 3D and real-time workflows
- Cinema 4D Artists ready to explore a more dynamic, flexible alternative
- Creatives curious about how game engine tech is changing the motion design landscape
Prerequisites
No experience with Unreal Engine is necessary. A working knowledge of Windows or Mac operating systems. A background or experience in editing, production, or post-production is recommended but not required.