RV125 XPression Template Design, Data-Driven Graphics & Automated Playout Overview
Building on RV125, RV225 focuses on the creative and workflow-heavy content of using XPression, including: template design, data integration, MOS newsroom control, Tessera multi-screen, and scripting. Students craft dynamic packages, link live sports or newsroom data, and drive playout from XPression Sequencer, DashBoard panels, or MOS rundowns – using only tools that are native to the Ross XPression ecosystem (Designer, Studio, Tessera, Clips, DashBoard, MOS Gateway).
Class Details
Objectives
- Create advanced templates in XPression Designer – scene groups, materials, fonts, 3D primitives
- Build animations and transitions using keyframe-based logic and Take IDs
- Utilize data sources for live content (XML/JSON feeds, spreadsheets, SQL, Daktronics, OCR via XPression DataLinq™)
- Manage content and playout with XPression Sequencer: take items, user columns, version control
- Automate graphics via Ross MOS Gateway with ENPS, iNEWS, Octopus, Inception, etc.
- Configure Tessera for stadium / videowall pixel-mapped outputs and synchronized multi-engine playback
- Incorporate XPression Clips for clip-server workflows, alpha-channel playout, and recall via DashBoard or Custom Control macros
- Integrate with external Ross systems (Carbonite Custom Controls, DashBoard panels, Ultrix router tallies)
- Optimise performance: GPU budgeting, real-time stats, safe-render modes, project housekeeping
- Troubleshoot template, data-link, and MOS issues under live-fire conditions (late rundowns, network drops)
- Compare live-operator, fully automated, and remote/vpn-controlled graphics control strategies
- Develop scripts in Visual Basic or LUA to add conditional logic, timers, scoreboard triggers
Audience
- Broadcast and Sports Graphics Operators
- Motion Graphic Designers
- Technical Directors
- Engineers and IT Staff supporting graphics systems
- Live Event and In-Venue Production Teams
Prerequisites
Successful completion of RV125 or equivalent hands-on experience with XPression hardware setup and basic scene creation.